A high stakes strategy stand-off card game all about predicting your opponents’ next move! In this epic battle for glory, all players continue to participate in rounds of battle until there is one ship left. Each round every player will pick and reveal one card from their hand at the same time, in an attempt to attack other players, defend their ship, and manage their basic resources.
Lumin Wars is still a work in progress. This is a draft. One more major update is planned for the card game before it is final. The biggest change will be the main action cards and special action cards being combined into one deck. Changes will occured to the main game and expansions all at once around October of 2023. Any game component purchased now may not be compatible with the final product.
Learn more, or get a copy of Lumin Wars here:
An instructional video on how to play Lumin Wars can be found here:
The 5-8 Player Expansion
A useful expansion to the game Lumin Wars; This epic deck adds 64 Action Cards to your arsenal of fun! With an extra set of Action Cards, this deck will allow you to play Lumin Wars with up to 8 people!
Learn more, or get a copy of The 5-8 Player Expansion here:
The CyberSpace Expansion:
An incredible addition to the Lumin Wars Card Game! This epic deck adds 18 Special Action Cards to your arsenal of fun! With 9 new unique Special Action Card Types, this deck will allow you to mix and match whatever Special Action Cards you wish to include in any game.
Learn more, or get a copy of The CyberSpace Expansion here:
The Internaut Expansion:
An extra box of strategies to spice things up! This expansion contains 16 new unique Role Cards. This will allow you to deal up to 8 Role Cards to each player at the start of the game, or up to 4 Role Cards if you are using the 5-8 Player Expansion. Each new Role Card has a unique set of stats, making each one a new strategy to choose from.
Learn more, or get a copy of The Internaut Expansion here:
Reflections on the Lumin Wars Project
As one of my biggest projects, I have a soft spot for this card game. It actually started as an online mobile game. The concept was simple. Take the fire, load, block effect and add extra actions. The way the game was implemented into my first digital iterations of it was awful.
After finally giving up on the game after a year of balancing it, I put the project out of my mind.
It was a random stab in the dark months later to try and print each action on a card, and turn it into a card game. I had no idea if it would work or how the rules would function, but I did that. And my friends immediately became 300% more interested in the project. After 4 iterations of the project, and 3 different card game manufacturers, Lumin Wars now sits in its best form along side 3 expansions to the game.
A fourth expansion containing 18 event cards is the next addition I wish to work on, along with one last overhaul to the base mechanic. However, development will have to wait until 2023.
Upon showing the game to new friends who have never seen the game’s previous iterations, I’ve learned that as a game, Lumin Wars has many downfalls. The learning curve is high, the rules are unusual and hard to remember. And the high number of special actions that a player can use make the game feel more random and reliant upon memory of cards to new players. It is not a perfect card game by any stretch of the imagination. For those who knew how the game came to be, the card game was intuitive and thrilling. But for outsiders, it is very hard to have fun with until you learn all the nooks and crannies of the game. I hope to solve these problems with the future update 1.5.0, around October of 2023. But until then, if you want to learn what me and my friends find so incredible about this game, you’ll just have to put the work into learning to play it. Only a few decks of version 1.4.2 have ever been printed, so I hope to make this last big change before too many people buy the game. I may advertise this game in the future.